OUR PURPOSE
IDEA MODEL
OUR TEAM
SPACES
PROGRAMS

The AIS INNOVATION CENTER is a cross-functional multispace for our learning community to research and develop STEAM projects for sustainability in the Fourth Industrial Revolution.

Our Purpose

Engage students in real world in-depth projects, using a scientific mindset to generate knowledge, develop technology and inspire innovation; via rigorous, relevant and context related experiences that enhance critical thinking, creativity, character, collaboration, communication and citizenship skills to become ethical lifelong learners, leaders and servers in an ever-evolving world.

STEAM Education

What is STEAM?

STEAM education is an approach to teaching and learning that integrates science, technology, engineering, arts, and math. It is a holistic and interdisciplinary approach that encourages students to explore and solve real-world problems using innovative and creative methods.

We include the arts in STEAM:​

  1. Liberal arts (from latin liberalis "free" and ars "art or principled practice")
  2. Fine art (developed primarily for aesthetics or beauty)
  3. Applied art (which also has to serve some practical function)

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.

These are the innovators, educators, leaders, and learners of the 21st century!

S

SCIENCE

Gives tools to experiment, test and evaluate ideas and observations.

T

TECHNOLOGY

Teaches how to process and connect information in a variety of frameworks: one-to-one, one-to-many, and many-to-many.

E

ENGINEERING

Teaches the cycle of innovation: inventing solutions, measuring impact, and making changes to impreve results.

A

ART

Teach symbolic, expressive capacities that can reach across barries of language, culture, background, and experience.

M

MATHEMATICS

Provides the tools and structures to reach across all interests and backgrounds to make sense of the world.

AIS Project Based Learning (PBL)

Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).

Our PBL Principles are:

  1. Disruptive curriculum, instruction and assessment.
  2. Intellectual, emotional and socially challenging.
  3. Nurture by team's diversity within context.
  4. Research and development processes.
  5. Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

AIS Project Life Cycle Model

Our project life cycle is called IDEA, an acronym for Inquire, Define, Execute and Assess, as the steps to research and develop technologies for innovation in a sustainability framework.

Inquire

Focuses on: Understanding the Context and the User Needs.

Skills Developed:

  1. Empathy.
  2. Critical Thinking.
  3. Gathering Relevant Information.

Execute

Focuses on: Creativity through Brainstorming and the actual creation of solution, from Design to Prototyping.

Skills Developed:

  1. Creative Thinking and Ideation.
  2. Design and Prototyping skills.
  3. Practical application and hands-on skills.

Define

Focuses on: Sharpens Analytical Skills (see patterns and connections) as students synthesize their findings into a clear problem statement.

Skills Developed:

  1. Analytical Thinking.
  2. Data Interpretation.
  3. Formulation of User-Centric Problem Statement.

Assess

Focuses on: Testing the Solutions in real or simulated environments and integrating feedback.

Skills Developed:

  1. Critically Evaluate Prototypes.
  2. Iterative Improvement.
  3. Reflective Learning.

¡A Hub for innovation!

The building has 3 floors and is 1.500 m2.

It is divided into 27 spaces of which 18 are for experiential learning:

¡YOU CAN BOOKING A INNOVATION CENTER SPACE NOW!

EACH SPACE IS SPECIALLY DESIGN FOR MULTISENSORY EXPERIENCES!

Get immersed in our spaces: